Renders
A series of texture experiments using the same models to create a different scene. This scene in particular was meant to capture a storm rolling in.
A series of texture experiments using the same models to create a different scene. In this render i attempted to simulate a fog and used cool blue colors to emphasize the environment that would bring such a fog in.
A series of texture experiments using the same models to create a different scene. The original scene in the sequence. The red colors where used to represent the setting sun and a create an ominous setting.
A recreation of the fallout Eye bot. Originally intended to be used in our short film The Wasteland state however the scene was eventually cut due to rewrites.
Modeled in Maya to be used in group animation project. Character was taken from a hand drawn concept to fully realized 3D model.
A feature banner created to emphasize and advertise our app Going Going Gone: Homerun Classic.
Official marketing assets i created using Photoshop and game screenshots.
Official marketing assets i created using Photoshop and game screenshots.
Official marketing assets i created using Photoshop and game screenshots. Bonus i'm Ranked number 4!